Meet the Fangehull Games Team
Jonathan Hansen
Founder ~ Lead Designer
Middle school art teacher by day, pet portrait painter by night, and a published author fueled by daydreams and far too much Sci-Fi. A lifelong gamer turned game designer, he’s rolling initiative on his first TTRPG.
Ian Fogg
Co-founder ~ Tactical Designer
Ringmaster, bard, New England wanderer, avid reader, Marvel nerd. A lifelong fan of DND, CCGs and a myriad of RPGs, now spinning compact quests of peril and glory for heroes with short time and stout heart.
A Shared History of Gaming
Jon and Ian bring nearly 40 years of friendship, and a lifetime of gaming to Dungeon Draw. From video games to tabletop and card games, their shared passion laid the foundation for their most ambitious project yet.
The Origin
The idea began when one of Jon's students mentioned they rarely got to play games unless a sibling joined in. Inspired by the need for a true solo experience, Jonathan set out to design a card game that is easy to learn, highly replayable, and consistently rewarding.
Development Journey
Jon led early prototyping, refining the core gameplay through hands-on testing and iteration. Ian contributed his deep experience with collectible card games, helping shape the base deck and expansions with advanced mechanics and cunning gameplay. We've removed all pixel-style artwork in our prototypes in favor of a brand new dynamic social experience for gamers.
Playtesting & Evolution
Together, they developed multiple beta decks and showcased them for public playtesting. Feedback drove continuous improvement; cards were adjusted, replaced, and expanded as the game continues to evolve.
Looking Ahead
What started as a solution for solo play has grown into something much larger; a dynamic, expandable card game built to leave a lasting mark on a new generation of players, while they leave their mark on our game.
Games That Made Us
There has been no end to gaming in both of our lives, from very early childhood consoles (Atari 2600) and computers (Commodore 64), tabletop, card games, and more. Here are a few that we hold near and dear to our hearts, and perhaps have influenced how we approached the creation of Dungeon Draw...
Diablo, Skyrim, Baldur's Gate, Demeo, Hearthstone, Magic: The Gathering, Resident Evil, Final Fantasy, Fallout, Red Dead Redemption, Moon Patrol, Final Fight, The Secret of Monkey Island, Tetris, Zelda; A Link to the Past, Castlevania, Street Fighter 2, Uno, Mancala, D&D, Unstable Unicorns, Settlers of Catan, Small World, Betrayal at House on the Hill, Fireball Island, Pictionary, Tokaido, Tsuro, Dungeon!, Hearts, Spades, Euchre, Saboteur, Red7, Parade.